make it compile with cmake.
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30
kernels/Makefile
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30
kernels/Makefile
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##
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# compile kernels
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#
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# @file
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# @version 0.1
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GLSL := $(shell find -name '*.cl')
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SPHV := $(GLSL:.cl=.clbin)
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#set flags for kernel compiling
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GPU_VENDOR := glxinfo | grep -E "OpenGL vendor | OpenGL renderer" | cut -d" " -f4
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ARCH := uname -m
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ifeq ($(GPU_VENDOR),"AMD")
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CLFLAGS := --target=amdgcn-amd-amdhsa -mcpu=gfx900
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else ifeq ($(GPU_VENDOR),"NVIDIA")
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CLFLAGS := --target=nvtpx64-unkown-unkown
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else ifeq ($(ARCH), "x86_64")
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CLFLAGS := --target=spirv64
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else
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CLFLAGS := --target=spirv32
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endif
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CXX := clang
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$(SPHV): $(GLSL)
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$(CXX) -cl-std=CL2.0 $(CLFLAGS) $< -o $@
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# end
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