diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b8b31a0
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,5 @@
+/CMakeFiles/
+/soilsimulator-cppcheck-build-dir/
+/docs/2025
+/CMakeCache.txt
+*.zip
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..fdb3c88
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,8 @@
+cmake_minimum_required(VERSION 3.0)
+cmake_policy(VERSION 3.0...3.18.4)
+project(proj)
+add_executable(app src/main.cpp)
+find_package(OpenCLHeaders REQUIRED)
+find_package(OpenCLICDLoader REQUIRED)
+find_package(OpenCLHeadersCpp REQUIRED)
+target_link_libraries(app PRIVATE OpenCL::Headers OpenCL::OpenCL OpenCL::HeadersCpp)
diff --git a/Makefile b/Makefile
index 203315b..2e54c15 100644
--- a/Makefile
+++ b/Makefile
@@ -4,14 +4,15 @@ BUILD_DIR := ./build
SRC_DIR := ./src
INC_DIR := ./include
SHADER_DIR := ./kernels
+SHADER_EXT := 'cl'
# Find all the C and C++ files we want to compile
SRCS := $(shell find $(SRC_DIR) -name '*.cpp')
-GLSLS := $(shell find $(SHADER_DIR) -name '*.glsl')
+GLSLS := $(shell find $(SHADER_DIR) -name '*.cl')
# Prepends BUILD_DIR and appends .o to every src file
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
-SPIRVS := $(GLSLS:%.glsl=$(BUILD_DIR)/%.sphv)
+SPIRVS := $(GLSLS:%.$(SHADER_EXT)=$(BUILD_DIR)/%.sphv)
# String substitution (suffix version without %).
DEPS := $(OBJS:.o=.d)
@@ -26,7 +27,22 @@ LIBS := OpenCL
LDFLAGS := $(addprefix -l,$(LIBS))
# The -MMD and -MP flags together generate Makefiles for us! we use c++ 26
-CPPFLAGS := -Wall -Wextra $(INC_FLAGS) -MMD -MP -std=c++23
+CPPFLAGS := -Wall -Wextra $(INC_FLAGS) -MMD -MP -std=c++20
+
+#set flags for kernel compiling
+GPU_VENDOR := glxinfo | grep -E "OpenGL vendor | OpenGL renderer" | cut -d" " -f4
+ARCH := uname -m
+ifeq ($(GPU_VENDOR),"AMD")
+ CLFLAGS := --target=amdgcn-amd-amdhsa -mcpu=gfx900
+else ifeq ($(GPU_VENDOR),"NVIDIA")
+ CLFLAGS := --target=nvtpx64-unkown-unkown
+else ifeq ($(ARCH), "x86_64")
+ CLFLAGS := --target=spirv64
+else
+ CLFLAGS := --target=spirv32
+endif
+
+CXX := clang
# The final build step.
$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
@@ -38,9 +54,9 @@ $(BUILD_DIR)/%.cpp.o: %.cpp $(SPIRVS)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@ $(LDFLAGS)
#build the shaders
-$(SPIRVS): $(GLSL)
+$(BUILD_DIR)/%.spv: %.cl
mkdir -p $(dir $@)
- glslc $(shaders).glsl $(shaders).spv
+ $(CXX) $(CLFLAGS) -c $< -o $@
run: $(BUILD_DIR)/$(TARGET_EXEC)
./$(BUILD_DIR)/$(TARGET_EXEC)
diff --git a/julia/vector_add.jl b/julia/vector_add.jl
new file mode 100644
index 0000000..a91e3d8
--- /dev/null
+++ b/julia/vector_add.jl
@@ -0,0 +1,38 @@
+using OpenCL, pocl_jll
+
+function vadd(a, b, c)
+ gid = get_global_id(1)
+ @inbounds c[gid] = a[gid] + b[gid]
+ return
+end
+
+a = rand(Float32, 50_000)
+b = rand(Float32, 50_000)
+
+d_a = CLArray(a)
+d_b = CLArray(b)
+d_c = similar(d_a)
+
+@opencl global_size=size(a) vadd(d_a, d_b, d_c)
+
+c = Array(d_c)
+
+@assert a + b ≈ c
+using OpenCL, pocl_jll
+
+function vadd(a, b, c)
+ gid = get_global_id(1)
+ @inbounds c[gid] = a[gid] + b[gid]
+ return
+end
+
+a = rand(Float32, 50_000)
+b = rand(Float32, 50_000)
+
+d_a = CLArray(a)
+d_b = CLArray(b)
+d_c = similar(d_a)
+
+@opencl global_size=size(a) vadd(d_a, d_b, d_c)
+
+c = Array(d_c)
diff --git a/kernels/test.cl b/kernels/test.cl
new file mode 100644
index 0000000..e5cdbee
--- /dev/null
+++ b/kernels/test.cl
@@ -0,0 +1 @@
+kernel void k(){}
diff --git a/packges.org b/packages.org
similarity index 100%
rename from packges.org
rename to packages.org
diff --git a/soilsimulator.cppcheck b/soilsimulator.cppcheck
new file mode 100644
index 0000000..57b69de
--- /dev/null
+++ b/soilsimulator.cppcheck
@@ -0,0 +1,15 @@
+
+
+ soilsimulator-cppcheck-build-dir
+ unix64
+ false
+ clang
+ true
+ true
+ 2
+ 100
+
+ threadsafety
+ misra
+
+
diff --git a/src/main.cpp b/src/main.cpp
index d00b30a..b436aa1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,20 +1,24 @@
+
+#include
+#include
+
// opencl
#include
// raylib
-#include
+// #include
// sqllite
-#include
+//#include
+
+//#include "include/layers.hpp"
-#include "include/layers.hpp"
int main(){
// import data
- sqlite3 *db;
+ cl::Platform default_platform=select_platform();
+ std::cout << "Using platform: "<()<<"\n";
-
- // setup opencl pipeline
-
+ return 0;
// setup raylib env
@@ -24,3 +28,16 @@ int main(){
// raylib thread (60fps)
// opencl sim (every 15 seconds) swap data every 15 seconds
}
+
+cl::Platform select_platform (){
+
+ std::vector all_platforms;
+ cl::Platform::get(&all_platforms);
+ if(all_platforms.size() == 0)
+ {
+ std::cout << "No Platforms found. Check OpenCl installation!\n";
+ exit(1);
+ }
+
+ return all_platforms[0]
+}