basis for project to upload to server.
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45
MakeFile
Normal file
45
MakeFile
Normal file
@ -0,0 +1,45 @@
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TARGET_EXEC := sim
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BUILD_DIR := ./build
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SRC_DIR := ./src
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SHADER_DIR := ./shaders
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# Find all the C and C++ files we want to compile
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SRCS := $(shell find $(SRC_DIR) -name '*.cpp')
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GLSLS := $(shell find $(SHADER_DIR) -name '*.glsl')
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# Prepends BUILD_DIR and appends .o to every src file
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OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
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SPIRVS := $(GLSLS:%.glsl=$(BUILD_DIR)/%.sphv)
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# String substitution (suffix version without %).
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DEPS := $(OBJS:.o=.d)
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# Every folder in ./src will need to be passed to GCC so that it can find header files
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INC_DIRS := $(shell find $(SRC_DIRS) -type d)
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# Add a prefix to INC_DIRS. So moduleA would become -ImoduleA. GCC understands this -I flag
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INC_FLAGS := $(addprefix -I,$(INC_DIRS))
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# The -MMD and -MP flags together generate Makefiles for us!
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CPPFLAGS := $(INC_FLAGS) -MMD -MP
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# The final build step.
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$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
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$(CXX) $(OBJS) -o $@ $(LDFLAGS)
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# Build step for C++ source
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$(BUILD_DIR)/%.cpp.o: %.cpp $(SPIRVS) .simdb
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mkdir -p $(dir $@)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $i@
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#build the shaders
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$(SPIRVS): $(GLSL)
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mkdir -p $(dir $@)
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glslc $(shaders).glsl $(shaders).spv
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run: $(BUILD_DIR)/$(TARGET_EXEC)
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./$(BUILD_DIR)/$(TARGET_EXEC)
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