TARGET_EXEC := sim BUILD_DIR := ./build SRC_DIR := ./src INC_DIR := ./include SHADER_DIR := ./kernels SHADER_EXT := 'cl' # Find all the C and C++ files we want to compile SRCS := $(shell find $(SRC_DIR) -name '*.cpp') GLSLS := $(shell find $(SHADER_DIR) -name '*.cl') # Prepends BUILD_DIR and appends .o to every src file OBJS := $(SRCS:%=$(BUILD_DIR)/%.o) spirvs := $(glsls:%.$(shader_ext)=$(build_dir)/%.sphv) # String substitution (suffix version without %). DEPS := $(OBJS:.o=.d) # Every folder in ./include will need to be passed to GCC so that it can find header files INC_DIRS := $(shell find $(INC_DIR) -type d) # Add a prefix to INC_DIRS. So moduleA would become -ImoduleA. GCC understands this -I flag INC_FLAGS := $(addprefix -I,$(INC_DIRS)) LIBS := OpenCL LDFLAGS := $(addprefix -l,$(LIBS)) # The -MMD and -MP flags together generate Makefiles for us! we use c++ 26 CPPFLAGS := -Wall -Wextra $(INC_FLAGS) -L/libs -MMD -MP -std=c++20 #set flags for kernel compiling GPU_VENDOR := glxinfo | grep -E "OpenGL vendor | OpenGL renderer" | cut -d" " -f4 ARCH := uname -m ifeq ($(GPU_VENDOR),"AMD") CLFLAGS := --target=amdgcn-amd-amdhsa -mcpu=gfx900 else ifeq ($(GPU_VENDOR),"NVIDIA") CLFLAGS := --target=nvtpx64-unkown-unkown else ifeq ($(ARCH), "x86_64") CLFLAGS := --target=spirv64 else CLFLAGS := --target=spirv32 endif CXX := clang -v # The final build step. $(BUILD_DIR)/$(TARGET_EXEC): $(OBJS) $(CXX) $(OBJS) -o $@ $(LDFLAGS) # Build step for C++ source $(BUILD_DIR)/%.cpp.o: %.cpp $(SPIRVS) mkdir -p $(dir $@) $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@ $(LDFLAGS) #build the shaders $(BUILD_DIR)/%.spv: %.cl mkdir -p $(dir $@) $(CXX) $(CLFLAGS) -c $< -o $@ run: $(BUILD_DIR)/$(TARGET_EXEC) ./$(BUILD_DIR)/$(TARGET_EXEC)